Portrait of Mohamed HigazyHIGAZY.
CX / UX Designer · Giza, Egypt

Mohamed
Higazy

I design digital products and services that are clear, useful and easy to use.

Worked with teams at

  • Ministry of Culture
  • stc
  • Expo 2030 Riyadh
  • TAM
  • Diriyah Company
  • Golf Saudi
  • Misk Foundation
  • Tarjim Initiative
  • King Salman Foundation
  • Literature, Publishing & Translation Commission
  • Film Commission
  • Jameel Finance
  • Hawi
  • innovaDigits
02 / 07 · About

Human-centered design, grounded in research

CX / UX Designer with 3+ years of experience designing user-centered digital products and services, from first research to final interface.

I turn complex requirements into clear journeys, service blueprints and interfaces, working closely with product managers, developers and stakeholders.

  • CX Design
  • UX Design
  • UX Research
  • Experience Strategy
  • Service Design
  • Information Architecture
  • Web & Mobile Experiences
Download CV
  • 3+Years of experience
  • 8Case studies & showcases
  • 14Organizations worked with
03 / 07 · Selected work

Case studies & interfaces

A selection of UX case studies and interface designs. Select a project to see the details.

Full archive on Behance
04 / 07 · Testimonials

What it's like to work with me

  • Throughout our collaboration, we worked together across the end-to-end UX process—from analyzing complex problems and identifying usability issues to exploring solutions and translating insights into thoughtful user experiences. Mohamed consistently demonstrated strong UX knowledge, analytical thinking, and the ability to approach challenges from both user and business perspectives.

    Rawan AdelSenior Product Designer, TETCOWorked together for nearly three years on POCs, UX audits and design systems
  • Working with Mohamed from 2023 to 2026 on high-end UX/UI projects for the Saudi Government was an absolute privilege. As a Senior UX & CX expert, he has a rare talent for translating complex user needs into seamless experiences, helping us deliver over 25 Proof of Concepts and drive major product enhancements. But beyond his impressive professional skills, Mohamed’s greatest asset is his character. He leads with empathy, listens actively, and brings a collaborative, positive energy to every room. He doesn't just design for users; he cares for his team just as deeply. Any organization would be lucky to have his talent and his heart.

    Salaheddine OgontayoProduct DesignerWorked together on the same team
  • As an associate UX instructor, Mohamed's passion for teaching and mentoring shines through in every class he leads. He has a unique talent for breaking down complex concepts into understandable parts, making the learning process engaging and enjoyable for our students.

    Muhammed M. ElsayedSenior UX DesignerManaged Mohamed as an associate UX instructor
  • His strong CX background and ability to see the user journey end-to-end always brought valuable perspective to our work. I also admire his genuine curiosity around AI and the way he continuously explores how it can improve both our design process and the overall user experience.

    Raneem AlnamlahProduct DesignerWorked together at TAM

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05 / 07 · What I do

Designing the whole digital experience

  • 01

    CX Design

    End-to-end customer experience design and CX strategy that aligns every touchpoint with business goals.

  • 02

    UX Research

    Interviews, surveys, field studies and usability testing that turn assumptions into evidence.

  • 03

    Journey Mapping & Personas

    Journey maps, personas and user flows that keep product teams and stakeholders aligned.

  • 04

    Service Design

    Service blueprints that connect what users see with the people, systems and policies behind it.

  • 05

    UX Audits

    Structured reviews of live products, with usability gaps and prioritized recommendations.

  • 06

    UI & Prototyping

    Wireframes, interfaces and interactive prototypes in Figma for web and mobile.

06 / 07 · How I work

A process built on evidence

Hover or tap a step to open it.

Design philosophy

The best experience is the one people complete without thinking about it, and the team behind it never has to explain it.

  • 01

    Evidence over opinion

    Decisions start from research, usability tests and data, not from the loudest voice in the room.

  • 02

    Clarity over cleverness

    Clear flows, plain language and interfaces people understand on the first try.

  • 03

    Outcomes over outputs

    Success is a task completed and a goal met, not a finished screen.