HIGAZY.Mohamed
Higazy
I design digital products and services that are clear, useful and easy to use.
Worked with teams at
Human-centered design, grounded in research
CX / UX Designer with 3+ years of experience designing user-centered digital products and services, from first research to final interface.
I turn complex requirements into clear journeys, service blueprints and interfaces, working closely with product managers, developers and stakeholders.
- CX Design
- UX Design
- UX Research
- Experience Strategy
- Service Design
- Information Architecture
- Web & Mobile Experiences
- 3+Years of experience
- 8Case studies & showcases
- 14Organizations worked with
Case studies & interfaces
A selection of UX case studies and interface designs. Select a project to see the details.
01UX Concept · B2B SaaSWijha – Dispatch Engine
Turning operational decisions into explainable assignments.
02UX Case Study · Field inspection · 2025STC Inspector – Field Inspection MVP
One workflow for the inspector on site and the admin behind the desk, delivered as an MVP.
03UX Case Study · Digital identity · 2025Fan-ID – AFC Asian Cup
Benchmarking, fan journey and UX principles for a tournament-wide digital identity, taken through to a proof of concept.
04UX Audit · Heuristic evaluation · 2025Film Saudi – UX Audit
A heuristic evaluation of a film-industry platform: 10 findings rated by severity, with recommendations, an improved journey, flows and information architecture.
What it's like to work with me
1–3 of 4
Designing the whole digital experience
- 01
CX Design
End-to-end customer experience design and CX strategy that aligns every touchpoint with business goals.
- 02
UX Research
Interviews, surveys, field studies and usability testing that turn assumptions into evidence.
- 03
Journey Mapping & Personas
Journey maps, personas and user flows that keep product teams and stakeholders aligned.
- 04
Service Design
Service blueprints that connect what users see with the people, systems and policies behind it.
- 05
UX Audits
Structured reviews of live products, with usability gaps and prioritized recommendations.
- 06
UI & Prototyping
Wireframes, interfaces and interactive prototypes in Figma for web and mobile.
A process built on evidence
Hover or tap a step to open it.
The best experience is the one people complete without thinking about it, and the team behind it never has to explain it.
- 01
Evidence over
opinionDecisions start from research, usability tests and data, not from the loudest voice in the room.
- 02
Clarity over
clevernessClear flows, plain language and interfaces people understand on the first try.
- 03
Outcomes over
outputsSuccess is a task completed and a goal met, not a finished screen.







